Again, good for the Skaven. I may add them to my future Buy List. I just shoot them once and they flee.
I remember some things about Pistols that may not have been carried over.
#1 Pistols could only be used in the first turn in melee. That made them great for charging, but useless in round 2...
So you just think the Elf Ranger should have never been included in this game?
I dont know. I think Mordheim Warband Skirmish is a pretty good adaptation of the Mordheim Tabletop Game, better in some ways. Elves are thousands of years old, and physically better than any Human. The Elf Ranger is...
So now this is about Pistols and Rating? I dont have any experience with Pistols. To me they seem kind of useless because the range and accuracy is so low. If what you say is true it just so happens youre talking about the sweet spot when theyre actually useful. Pistols are anti-Undead weapons...
Well as an Update I did come back and I am presently playing. Still worried about not being able to have my old warband skills available due to the patches. I depended on the Speed Skills that I cannot use anymore. Now I think of Reikland has been relegated to a Master of None started warband...
Im glad this was never implemented.
#1 Missile Weapons do increase Warband rating already. The more Shooting related skills you select the higher the rating goes. Its quite easy to max out your shooting skills and then be unable to rise any further.
#2 Shields dont make you harder to hit, they...
The Elf Ranger way back in the original Tabletop game was great and awful. The E-Ranger was en Elf, superior to Humans in any way. It was expensive to keep one in your Warband, basically requiring selling a Wyrdstone Shard every game just to keep the E-Ranger coming back. Hired Swords werent...
Ai using disposables items has several problems. AI never has to replace the items so its just free boosters against every player that fights that team. That means AI would always have the advantage. Then say you have oh about 32 items across the team.
The drugs in particular are just...
Well use the Mordheim rulebook.
Even without that there is the simple fact that ALL the consumables costs more than what you can earn in matches and being consumables means you can expend them in great quantities. Its impossible in the current economy to afford even one item, let alone enough...
Unfortunately you do antagonize me quite a bit. "what i want it to be"? I want a game about Mordheim to be about bloody Mordheim and not a half-hearted interpretation with all the changed made to stretch the game out to make money through micro-transactions. Im comparising this to MORDHEIM which...
Ah yes, trying to antagonize me by removing the context of what I say.
Mordheim is a great tabletop game with the flaws tabletop games have, that you need other people interested in it to join you with their own models which is often at places where people already play other games like...
I started this thread and I can summarize most of everything I can say in the following couple sentences.
#1 Make this is a perfect adaptation of the Mordheim tabletop game.
or at least
#2 Make this a great stand-alone game anyone can enjoy.
#1 is based around the fact that this is work in...
Have you logged into Google? that is required to make any cash purchases.
From that different factions have their own page at the Main Menu. Purchasing Fate Points can be done either at the "shop" the Main Menu, or when in a specific Warband at the "temple".