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  1. Chaosticket

    New equipment

    Ai using disposables items has several problems. AI never has to replace the items so its just free boosters against every player that fights that team. That means AI would always have the advantage. Then say you have oh about 32 items across the team. The drugs in particular are just...
  2. Chaosticket

    New equipment

    Well use the Mordheim rulebook. Even without that there is the simple fact that ALL the consumables costs more than what you can earn in matches and being consumables means you can expend them in great quantities. Its impossible in the current economy to afford even one item, let alone enough...
  3. Chaosticket

    Suggestion: fix this game

    Unfortunately you do antagonize me quite a bit. "what i want it to be"? I want a game about Mordheim to be about bloody Mordheim and not a half-hearted interpretation with all the changed made to stretch the game out to make money through micro-transactions. Im comparising this to MORDHEIM which...
  4. Chaosticket

    Warband Rating Change

    Okay so you mean you deliberately made the match making system spiteful. Is there any player benefit to that?
  5. Chaosticket

    Middenheimer Marksmen

    Well the best thing you can do for Middenheim is keep to your strength. Make an all-melee warband and armor up.
  6. Chaosticket

    New units

    Well the injury/death rate is supposed to be about 1/3rd if it was following Tabletop Mordheim rules.
  7. Chaosticket

    Suggestion: fix this game

    Ah yes, trying to antagonize me by removing the context of what I say. Mordheim is a great tabletop game with the flaws tabletop games have, that you need other people interested in it to join you with their own models which is often at places where people already play other games like...
  8. Chaosticket

    Suggestion: fix this game

    I started this thread and I can summarize most of everything I can say in the following couple sentences. #1 Make this is a perfect adaptation of the Mordheim tabletop game. or at least #2 Make this a great stand-alone game anyone can enjoy. #1 is based around the fact that this is work in...
  9. Chaosticket

    Factions/purchases

    Have you logged into Google? that is required to make any cash purchases. From that different factions have their own page at the Main Menu. Purchasing Fate Points can be done either at the "shop" the Main Menu, or when in a specific Warband at the "temple".
  10. Chaosticket

    It's a hard game, and that's why it's great

    Ok You are hopelessly self-righteous. I am "trolling" for providing legitimate criticism over the game flaws providing facts from a rulebook. You call me a Munchkin and call other players "Pussies" for liking different games than you. Im going to ask you one of the most important questions I...
  11. Chaosticket

    It's a hard game, and that's why it's great

    boy oh boy, time to get out the Mordheim Rulebook. to Start out, for human Mercenaries the recruitment cost of new Warriors or Marksmen is 25 gold, and it never increases. Warriors and Marksmen never have permanent injuries though they can die. Warband size for the humans is 3-15. Gold...
  12. Chaosticket

    It's a hard game, and that's why it's great

    Its suspicious that little to none of the mechanics ingame are properlyexplained. The forum is the primary means to know what does what. Much of the game mechanics are based on the Tabletop game but there are also points where Legendary-Games took a left turn at the Mountain of Madness changing...
  13. Chaosticket

    It's a hard game, and that's why it's great

    I have more fun from Xcom 1994 and Dark Souls 2, which are both difficult and fun. Why cant this game be better than something made 23 years ago?
  14. Chaosticket

    Suggestion: fix this game

    I will repeat, Tabletop Mordheim is more balanced. Yes you would lose characters but their replacements wouldnt be high costs worth less than 10% effectiveness of the original. Baseline characters could easily wipe the floor with more experienced characters through numbers so there was choice of...
  15. Chaosticket

    Drowning in Warbands

    I know that now, but I still have about 10 warbands doing nothing for months.
  16. Chaosticket

    Suggestion: fix this game

    The single greatest problem is programming either Mordheim Warband Skirmish as a direct adaptation of the Tabletop or a capable stand-alone game. Its trying to be both but ends up as neither. The balances from the tabletop are long gone. Balances from more mainstream games are also missing...
  17. Chaosticket

    Drowning in Warbands

    I personally would liked to be able to delete my excess warbands. I created several when I started and I havent used them other than to see if ist possible to have a high quality Captain instead of the 30ish statistic wastes of space I find.
  18. Chaosticket

    Suggestion: fix this game

    You do realize that there are MISSING FEATURES here? #1 In tabletop Mordheim battles basically ended when either team took 25% casualties because they failed a route check or willing choose to leave to conserve what theyve gained. Here its 50% wounds, not members KO'd, and the AI is so screwed...
  19. Chaosticket

    Suggestion: fix this game

    I like Xcom, Jagged Alliance, and other games but this is MORDHEIM, where every character is supposed to be able to pick melee and ranged weapons on the same character. Youre supposed to have a mace in one hand and a blackpowder rifle in the other. In theory that is true, but in practice the...
  20. Chaosticket

    Suggestion: fix this game

    Okay Ive brought the same topics up in this forum but not for a while. -------------ECONOMY The Economy in this game is horrible. Shards are only gathered in small numbers and everything beyond a point can be rated in "how may dozens/hundreds of shards or hundreds of battles does this cost?"...
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