Padré Luke
Corporal
Bugs related to doors:
Bugs related to Action Points:
Okay, well.. I'm not really that familiar with the tabletop game and it's rules, so there may be some error on my side, but I play house Orlock in the app, so I can tell there's no way I could have more than 2 Action Points at any given time. (At least with Orlocks.)
Despite this, the AI sometimes does some amazing acrobatics and whatnot.
But that'll be another day's song. Maybe.
Anyways, I'd love to love this game, it IS awesome already, please, PLEASE, cherish it a little more and it will be as perfect and wonderful and amusing as the game's BGM!
Maybe some of these will be fixed in an upcoming update, and then I'll finally have to have a go at PvP, and maybe to rate it in the app store, etc, etc..
And remember: as you go about your circadian routine in the Underhive, no matter what, always check your stool for tapeworms!

- If there's a 2 tiles wide door and I have one of my team members run along the door (parallel to the wall), he just bumps open the door next to him along the way, thus blowing the cover it would have provided and creating some VERY nasty and distastefully frustrating situations.
(Sometimes seems to appear with single-tile doors also.)
Ah. The second one is a feature for the AI, it seems. - I've been playing the game for about a week and I've already suffered 3 strokes and developed a brain tumour the size of a basketball, only due to this.. and maybe the "extra AI APs" as well..
So...
If an AI controlled gangster opens a door, it becomes immune to overwatch. It just overrides all my team members' overwatch, as long as thefu-handsome lil' bugger doesn't advance 3 tiles towards them.. (3 tiles: 1 from behind the door, 1 through the door's tile, 1 more further the door's tile.)
It runs in front of the door (1 AP) and opens the door (1 AP)?
*BAM!* it shoots one of my gangsters in the face who is on overwatch, waiting behind the mentioned door to shoot anyone who dares to open it. (1 AP) (Even early game, house Orlock.. that's 3 APs.)
It runs into the door's tile, my whole team of 6 behind the door, on overwatch, guns pointed at door?
*BAM!* it shoots one of my gangsters in the face.
(Or if the nearest one is directly in front of the door, then maybe it just smacks him in the jugular.)
It runs through the door and stops in the next tile?
You guessed it:
*BAM!* One developing brain damage, both for the player's gangster and for the player as well.
Bugs related to Action Points:
Okay, well.. I'm not really that familiar with the tabletop game and it's rules, so there may be some error on my side, but I play house Orlock in the app, so I can tell there's no way I could have more than 2 Action Points at any given time. (At least with Orlocks.)
Despite this, the AI sometimes does some amazing acrobatics and whatnot.
- The "3, sometimes even 4.." or in other words, the mentioned "extra APs" AP bug.
This has happened many, many times (and in many, many variations) with all of the four houses as the opposing team.
And yeah, I've been really paying attention since I've experienced it for the nth time, so that I couldn't be sceptical about my abilities/observations.
So. Here's the typical thing:
Enemy gangster starts the the turn/it's turn having the pinned status.
It gets up. (1 AP)
It starts running toward my team. (for 1 or 2 APs..)
It either shoots one of my 'mates in the face or if they are in range, it smacks them. (1 AP)
There are many variations to this.
I've yet to face the programming error equivalent to full-blown A.I.D.S., the one known as the -theoretical at the moment-:
"Fuc-Bugger was on the ground, face down, stunned, he was next in sequence, suddenly got better (1 AP), got up, (1 AP), ran towards ... (1/2 APs, with or without 1 or 2 levels of the Move skill) ...sooo.. oh, yeah! ..he ran up to my beautiful face, f'd it up with his chainsword (1 AP) THEN HE MADE IT DOUBLE! (1 AP).. and yeah,... I'm aware of the Fast Shot and Extra Attack skills, but.. maaan...!!"
Yet.
But I bet if I'll play the game a little longer, I will sooner or later.
This theoretical scene is based on my many experiences with these obviously impossible moves/sequences of actions, variations of these elements/combinations with the awesome "overwatch-overriding-door-opening" bugs.
Oh yeah:
And there are times when my team members on overwatch do trigger, succesfully land a hit (or two) on "Mr. Flash" while they are in the middle of their 3-4-5 -theoretical 6-etc... - AP rampage, damage them, that damage forces them to go prone, ..it's still their turn.. somehow, they get up, (1 AP) continue running (more AP), arrive, shoot/stab/slash/etc, etc.. sometimes even 2 times (1/2 more AP).
A little bit frustrating.
- Action Point cost indicaton(s)
If my gangster starts it's turn prone, has 2 APs, the UI indicates that it would cost me 2 APs to crawl n tiles far, but 1 AP to crawl just n/2 tiles, and I choose the latter, the silly little bugger forgets he has another action to take.. (hmm.. maybe get up, behind the cover he just crawled behind, so he's in a tactically more advantageous position at the start of the next turn...) ..well, he just finishes his turn.
But that'll be another day's song. Maybe.
Anyways, I'd love to love this game, it IS awesome already, please, PLEASE, cherish it a little more and it will be as perfect and wonderful and amusing as the game's BGM!
Maybe some of these will be fixed in an upcoming update, and then I'll finally have to have a go at PvP, and maybe to rate it in the app store, etc, etc..
And remember: as you go about your circadian routine in the Underhive, no matter what, always check your stool for tapeworms!