studer1972
Corporal
Not unrealistically, missile weapons are too powerful. In the campaign mission, the 300 rated Marienberg Master Reeves are one of the toughest campaign scenarios to get past. Clearly, missile weapons should have more of an impact on warband rating than they do. Some suggestions to tame this savage beast:
1. Increase warband rating for equipped missile weapons
2. Give shields a bonus towards stopping missiles, like the Elven Cloak or Dodge skill
3. Add an option to take cover when hidden that does not allow the character to be targeted with missiles. It is so common for me to think a character is out of sight and have that character peppered with missile fire. Just like in tabletop, we can't posistion our figures to reflect them ducking behind a crate or half wall.
I know it is almost certainly selection bias, but it feels like AI warbands shoot farther, more accurately, and do more damage with their missiles than my own do. I have seen AI controlled warband shoot through large trees that blocked my own line of sight.
1. Increase warband rating for equipped missile weapons
2. Give shields a bonus towards stopping missiles, like the Elven Cloak or Dodge skill
3. Add an option to take cover when hidden that does not allow the character to be targeted with missiles. It is so common for me to think a character is out of sight and have that character peppered with missile fire. Just like in tabletop, we can't posistion our figures to reflect them ducking behind a crate or half wall.
I know it is almost certainly selection bias, but it feels like AI warbands shoot farther, more accurately, and do more damage with their missiles than my own do. I have seen AI controlled warband shoot through large trees that blocked my own line of sight.
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