If you buy a Henchman (down to 3 in Tavern), reboot the app, and then go back to Tavern, a 4th Henchman will have filled the vacant spot (always the last position), and this one will be a perfect clone of the Henchman you previously purchased. You can repeat that process as many times as you want, and fill your roster with unfair units. I realised this myself after buying that second Henchman for the Warband I'm submitting to the League of Mordheim Marauders. I bought Henchman #1 this morning. A few hours later, after equipping Leader and that Henchman, I went back to the Tavern to check if there was another Henchman worth hiring. I was quite excited when I saw the Tavern was refilled with a 4th Henchman, and one with super good stats. I instantly hired him, and it's only in the Camp that I realised it was a perfect clone of the first Henchman I bought. I investigated this further, only to find out another clone was always ready for hire after rebooting the app. This is a very annoying bug from a League perspective, as it is possible to roll dice until you get the perfect Henchman (this pollutes the Archives), and when you have it, you can clone/buy it as many times as your Treasury allows (3 for most Factions, 4 for Zealots, Verminkin and Marienburgers ; and now up to 7 times, as you can now convert Fate to gold). With such an easy way to remove variance from the game, I would suggest you DON'T fix this bug, and instead put standard and average stats on all Henchmen (and even Hired Swords). There are no dice rolling in Table Top Mordheim when you Start a Warband, and all units of the same type have the same Stats. It is my beleif that the variance you added to the Henchmen and Hired Swords adds nothing to the game, but instead only creates a bunch of problems. The most obvious one, from your corporate perspective, is the Archives being crowded with Warbands players instantly discard to reroll a new Tavern. From a League and PVP perspective, it creates loopholes smart players will abuse from. I don't think any players will complain if units get standardized. It's that way in all Games Workshop miniature-based products : Bloodbowl, Warhammer Fantasy Battle and 40K, etc. It would help yoursefl and the community if you take that step. There's already enough variance and dice rolling when we actually play Mordheim. There's no reason to add more before you actually start playing it.