Bugged or Intended: Routing while at Full Wounds.

Discussion in 'Bugs / Suggestions / Support' started by Keovar, Jun 15, 2018 at 12:25 AM.

  1. Keovar Corporal

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    So I take enough damage to get below half of my wound capacity, but I use a healing herb and I have two more as backup. I get away from ranged attacks and am hidden to force the enemy to approach… and my character suddenly has a morale failure and runs away. Shouldn't we stop making these leadership checks when at full wounds, or is this working as intended? Could it be changed?
  2. Wizard9er Private

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    I have run across this as well, the luck of the dice isn't always so lucky :(


    It is almost like the intention is along the lines of: "Yes, I healed myself with some herbs, but those bad guys still hit really hard, so maybe we should rethink sticking around now that I am healthy enough to run away"

    The counter to this might be for the Captain to take a shot of the Bugman's Beer, which gives and immunity to Fear.


    I could be wrong, I haven't technically tried it
  3. Keovar Corporal

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    I'm not sure either. I don't know that morale/leadership checks are considered a fear effect. I know that every time I've cast the Dread spell, it says "no effect", so it seems like everyone is chugging them.
    I'd also have to drink them preventively, because I don't think I can use both in a turn.

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