You can see the power value of each squad was 216 vs 129 you really would have messed up badly if you lost.
You should see the stats improve on better quality items most items that were scarce on the TT have a reload of zero. Probably adding scarce as a trait as well was a confusing mistake in hindsight.I ain't seeing anything next to the rout ball!
I have seen some weird things that need clarification though?
Does quality of weapons affect hit chances? Because a lot of melee weapons don't show any visible differences between quality level.
Also how does reload work? I thought I knew but some weapons don't make sense: plentiful and scarce weapons have a reload value. And plasma don't have scarce but have reload 0?
Never underestimate (/overestimate) my Hawdors - the emperor is either with them or he's definitely looking elsewhereYou can see the power value of each squad was 216 vs 129 you really would have messed up badly if you lost.
If I can't them into melee quick enough, or they need to reload to fight at a distance, I'm pretty much relying on luckNever underestimate (/overestimate) my Hawdors - the emperor is either with them or he's definitely looking elsewhere
SOB
I think it's only on the beta version. That's what my screenshot was taken from.I can't see the power ratings next to the house symbols at the top. I checked play store and there doesn't seem to be any update available. I'm playing on an old android phone. Any suggestions??
It's a feature that is currently in beta. Should be available in the next update.I can't see the power ratings next to the house symbols at the top. I checked play store and there doesn't seem to be any update available. I'm playing on an old android phone. Any suggestions??
One question about power differences. Is there any other parameter that affect power difference apart from the squad power. For example, if my squad has a power of 1000, the rival gang will be chosen randomly from every created gang that has a power of, let's say, +-25% (that being from 750 to 1250)? or if you fulfill certain conditions (like let's say you have won last 10 battles or something like that) you are always matched against harder gangs?Every battle now should tell the power value of you vs your opponent at the top next to the rout ball. If the values are close and you felt one side did not stand a chance we'd like to know.
I'm playing against the AI and that explains my matches. I asked if there was any other criteria, as it seemed a bit strange that I always matched against harder gangs, but knowing that the win/loss ratio is also taken into account the matches I'm getting make sense as I think I have very few lost missions.If being matched with AI your recent win/loss ratio is taken into account to ensure games are always challenging. If you lose a couple of games in a row you should see the level of the opponents you are up against drop, a lot.
The power level has been informative. & sometimes reassuring when you have a 3 person squad & you see 5 or 6 motion blips & you can reason that they're fairly minimally outfitted.If you are playing PvP there is a banding that you go in so you can meet higher and lower-powered warbands. If being matched with AI your recent win/loss ratio is taken into account to ensure games are always challenging. If you lose a couple of games in a row you should see the level of the opponents you are up against drop, a lot.
If you ever get matched up in games that are totally unwinnable we really want to know. The other thing we want to check is whether we have got the measurement of the values right so if you are regularly beaten by squads with the same weapon or skill it may be undervalued.
So if they are decimalized, do they only function at full values (like 2 vs 19; 3 vs 29; etc.) or is there a percentage chance to round up similar to the smartphone Mordheim game?There is a complex algorithm involved but in simple terms Wounds and Strength get decimalized in the game. You can function ok until you lose all your wounds and are out of action at a loss of 150% wounds.
Only full values like Mordheim. A value of 19 will be 1 in 1/10 games and 2 in 9/10 games.So if they are decimalized, do they only function at full values (like 2 vs 19; 3 vs 29; etc.) or is there a percentage chance to round up similar to the smartphone Mordheim game?
Wonderful! Thanks for the reply!Only full values like Mordheim. A value of 19 will be 1 in 1/10 games and 2 in 9/10 games.
You should test your theories like crazy. All the time...I am trying to determine if a stationary character could melee and then fire a pistol-type weapon and still perform a Headbutt afterwards. ..
Headbutt skill has its own icon separate to the melee and shoot 'buttons' - so it takes an action to use that skill. If you charge you will not be able to use it. I have it on one ganger and I consider it a wasted skill because I will always choose to fire his bolt pistol instead of using it as it has reduced strength(iirc). H2H attack then bolt pistol and only headbutt if I'm out of ammo and the enemy is stunned.Wonderful! Thanks for the reply!
I don't feel like making another thread just to ask one question. I was hoping you'd be able to answer whether or not Headbutt is made after a regular melee attack? I am trying to determine if a stationary character could melee and then fire a pistol-type weapon and still perform a Headbutt afterwards. Or would a Headbutt prevent you from being able to fire your off-hand?