First off, just want to say that I'm really enjoying playing this game. Mordheim and Necromunda are my favorite Gamesworkshop games so I was really pleased seeing this as an app since I longer have time to play regular table-top campaigns. So I've been playing for a few weeks now, I have a mercenary and undead warband. A few suggestions I like to present: 1) Shooting being overpowered: My mercenary warband has 2 high level shooters and in maps where there is no full cover (such as one version of the Palace Garden), they really kill/stun everything and anyone is able to get too close gets attacked by my flying, frenzied captain wielding that sword spell. While this can be fun, it just doesn't seem balanced. Could we consider: a) improving the benefits of being in cover. I understand that the Rifle w/ scope ignores cover, but perhaps that can be adjusted somewhat. b) having to target the closest enemy for shooting. In the table top version, you have to shoot at the closest target unless there is a large target. Players can hide their leaders and champions behind grunts. But in this version, you can shoot at any target in range. So hiding behind a wall of zombies does nothing to prevent your necromancer from getting hit as an example c) Also it would nice if hiding behind one of your own characters count as cover too. 2) Charging: Like in the table-top game, if you charge past an opponent, they have the opportunity to intercept. I think it would add more of a strategic feel if this option were added. Really in a pvp game right now, zombies are largely worthless. Good opponents will simply ignore them and charge right past. 3) This is more of a comment in relation to playing the table-top version. In the IOS version, it seems far more advantageous to have a warband comprising of few, high level people vs a large low-mid level warband. Even when I was starting my undead warband, I started with only my necromancer to level him up. I had a 50 rating at that time and took on a warband that was at 79. I had one necromancer and a zombie vs a warband that had a necromancer, 2 dregs, ghoul, and a warlock. My single necromancer took out that entire warband. My point, is that in the table top version, that would not be realistically possible as anyone who's played Games-workshop games know that all models will fall under the "bucket of dice" attack! Was this concept of small, high level warbands dominating the intent when creating the mobile game? Thanks for listening.