I've played a lot the past few days, and I really think that PVP should be rewarded more. Just +1 shard is not enough to encourage PVP when there is another mission vs AI that promises +1 experience and less injuries. More so if your opponent's rating is lower than yours, and thus you won't even get the 1 experience for an opponent of similar rating. Participation in PVP is extremely low. Sometimes, I can't even find a matchup in 5 minutes. It's discouraging, and playing vs AI so much more easier and rewarding. To fix this issue, I suggest the +1 shard in PVP should be replaced with : +1 experience for PVP participation +2 shards Such rewards will increase participation in PVP. It will be easier and quicker to find a matchup. And opponent's rating will be more likely to match ours that way. Thus, the underdog bonus will show up less often, which will somewhat offset the +1 xp for participation. The extra shard will be a necessity to eventually convert gold into fate at the Temple. With more savage PVP games, units will need to be healed more often. It all seems so logical, I just don't get it why something like that hasn't been done in the past already. And, developpers, from a profit point of view, if there's more PVP and more activities on the server, you should be rewarded as well, since more players will spend more fate, and will do so more frequently. Win-win for everyone. Please do something about it. Thanks.