Don't harvest everything in the map [pvp tip]

Discussion in 'Open Discussion' started by Josh James, Jan 20, 2014.

  1. Josh James
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    In PVP, I have found leaving toxic pits, unwanted vehicles, rocks and rubble (all low value scavenge) to be useful in creating funnels and choke points on the map. Then if you move the harvester all the way to your side of the map, you can then place artillery and tanks in the proper places so that the enemy ground troops have to travel through a certain direction to get to it.
    Zero_Harker, SteveGreen and Gareth like this.
  2. Gareth Corporal

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    Yeh, the nuclear sludge is worth next to nothing anyway. I only harvest it if it is going to restrict me.
  3. Jemma Corporal

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    Great tip, thanks!
  4. Josh James
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    To add to this, do you think it would be a good idea if like, rivers/un destructable objects were added? could add new dynamics and places to the map which critically need defending
    Gareth likes this.

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