Before the 2nd last update the only way people could heal injuries was with fate, the rest of us not using it sucked it up. I had a marksman with 6 injuries including 3 nervous conditions making him baseline -2 initiative. He Oonly had negative injuries and that was that, he was very solidly experienced so was worth keeping around. But it was like the tabletop game, injuries happen. Yous ucked it up. If the advertising was placed elsewhere, say something to dow ith the shop or hiring new warriors, nothing game changing as a whole but still te,mpting to do, then that woudl solve the issue here and retain ads in the game.The point is that way nobody will play an injured character, which is an interesting part of the game. IMO avoiding an injury should be only possible by spending fate.
Honestly, fate should only be used to save a warrior from death and when they get revived they keep all their injuries to that point, rather then having them all healed.