Ok, so after playing some team called the white council, with 5 warlocks (I assume one is the leader, turned magic) I have a few questions. I’m going to assume the team is legit and that that simply means there are parts of this game I don’t understand, but a few things I wasn’t expecting: 1. Two of his warlocks managed to take 0 damage from my attacks, like when armour absorbs/blocks it, but I was under the impression that warlocks couldn’t wear armour, so how did two different warlocks block two of my hits (one from a sling, the other from my full strength skill, melee leader. 2. Every single one of his warlocks got two turns each round. How speedy do you have to be to get an extra turn? How does that mechanic work? 3. Who owns that team? It is insane. Do skill points in spells not count, or something? They MUST have maxed spells. Small sample size, but I’m not sure they failed a single spell. Oh, and a single complaint: get rid of one of perception, lantern, or the turnip. Having all three of those things means you can’t stealth at all. Not being able to hide in the shadows of mordheim seems a bit off character.