I've seen a post in here: http://forums.legendary-games.com/i...ion-of-combat-mechanic-please.3469/#post-6323 But it's a bit vague. How exactly negative modifiers affect ability to hit? What are their values? Shooting in early stages of gameplay is horrendously inefective (as a player). I'm wondering why is that, since (for example) my marksman with BS 50 with a longbow, who remains stationary rarely has a chance higher than 25-35% to hit even at short range (if there is such thing). Needles to say the only way he can get xp is by surviving or opportunistic dagger to the stunned enemy's back, which I don't think is a point of being equipped with a shooting weapon. Yes, I know that later (ie. when everyone has a long rifle) marksmen are very effective but early on they are just ... . More frustrating is that AI controlled warbands hit veeeeery often, no matter the negative modifiers. For example they have no problems at all with hitting running target (who ends up in cover) at full range after moving. A feat that's impossible for my own shooters, unless 1-5% chance is something to rely on. How does AI work btw?