Recently，an Undead warband named how to play undead activing in PVP match, it is me. I have built the warband for different ways & some new tactics. I want to write down some of my experience. The eight members of warband is a necromancer with Doom, an vampire with Doom, two warlocks with fire sword, three dregs with heavy armor and an Orge with hammer, only 776 rating but having more power than 2000 rating. As shown in the following figures. First of all , i would like to say the necromancer. He has upgraded all Strength Skills & Speed Skills except Ambush, and only learns the spell of doom. If there are some redundant points, he can learn Streetwise, Haggle and Wyrdstone Hunter. And then I don't know what skill he should to upgrade now. As shown in the following figure. His main task in the PVP is just using Doom, Doom and Doom. Secondly, i would say something about vampire, and he is the Core in this warband. Different from other people, i do not upgrade his melee skills but Speed Skills & Academic Skills. As shown in the following figures. High leadship let he can use hit & run tactic (using Spell of Doom) and not to retreat when facing the stronger warband and being half of the total wounds. High speed let he spy on the whole map and assassinate opponent's Shooters and Spell casters. In addition, he has upgraded Resilient & Step Aside in order to reduce some damage. Most important of all, because of few Combat & Strength Skills are upgraded, his rating is much lower than other vampires and let him get much more XP. Thirdly, about the warlocks. They are also the core of this warband. i let them learn Streetwise, Haggle and Wyrdstone Hunter, and i can get much more Gold to buy much cheaper equipment. I find the Haggle skill can be superposition, and i spend only 199G to buy a Tome of magic or 500G to buy a Gromril Armour. Other skills as shown in the following figures. There main task in the PVP is Flight circuity to next to opponent's Shooters or to attack Spell casters, and using Spell of Luck to enhance the Damage of close combat units. I think all magics except Silver Arrows are great useful and flexible. Fourthly, my hoplites. Their rating is much lower because of upgrading few Combat Skills especially Attacks. But their high Weapon Skill with spell of Luck can make much more damage with one kill blow than other warriors who have more Attacks. High defence can increase the chances of survival. In addition, they are well-equipped, and all of them equip Skull Hammer, Visored Helm, Gromril Armour and Imperial Skull Shield. Despite the low movement, when they arrived in midfield, the enemy would suffer. Finally, the ogre. I dare not upgrade him, because his skills of combat and Strength will let the warband rating increase sharply. I have upgraded his all six Initiative Increase Skills, and let him more flexible to be a hatchet man. My English is not well, and I hope you can understand above About the tactics, to be continued.