How is everyone finding playing with or against the new ogres? Here is a bit more information about the game design thinking - Ogres have been present in the Empire as mercenaries since the very first edition of Warhammer but since Mordheim was released the Ogre background has evolved a bit, so we needed to reflect that in our game. The key facets have remained the same: Ogres are large, brutish creatures, standing some ten feet tall, much of it bone and muscle and they are much in demand as bodyguards and mercenaries, despite their lack of brains. They are extremely dangerous fighters and a terrifying sight to behold and they happily accept any employer, as they are notoriously unbothered about who they fight for. Since the Ogre Kingdoms book has come out we learned that these “Empire Ogres” are known as Maneaters by their kin. Maneaters are Ogres that have left the hills to fight in campaigns in far-off lands. They spend decades accruing scars, tall tales, wealth, exotic war gear and skills before heading back to the Ogre Kingdoms. Maneaters have fought throughout the Old World and beyond and many races attempt to recruit such fighters into their armies, promising food, gold or whatever else the Ogres want in return for their services. It is the pay that matters, not the foe. We have reflected this new story in our design. The Ogre you hire in the Tavern represents a “young lad” fresh from the hills looking to become a fearsome travelling mercenary. All he has in addition to his natural wits and charm is a wooden belly plate draped in the skin of a recently slain donkey sacrificed to the great Maw for good luck. Apparently, there is an Ogre folk tale to do with an Ogre travelling with a donkey. Ogres in Human realms will quickly try to adopt the dress and mannerisms of their employers. They don’t always get it right but at least it affords some protection. The light armour variant is totally based on the Ogre bodyguard character released for the tabletop game in 1999, minus the backpack but including the now ubiquitous gut plate, which has been upgraded to an imperial shield with the great maw symbol painted on it. The heavy armour variant sees our maneater fully adopt the native dress of the empire along with looted shields and chunks of armour from fallen foes cobbled together for protection.