How's everyone finding the Ogres?

Discussion in 'Open Discussion' started by Prabdeep Bazaz, Aug 10, 2018.

  1. Prabdeep Bazaz Social Media Manager

    Message Count:
    30
    Trophy Points:
    21
    How is everyone finding playing with or against the new ogres? Here is a bit more information about the game design thinking -

    Ogres have been present in the Empire as mercenaries since the very first edition of Warhammer but since Mordheim was released the Ogre background has evolved a bit, so we needed to reflect that in our game. The key facets have remained the same: Ogres are large, brutish creatures, standing some ten feet tall, much of it bone and muscle and they are much in demand as bodyguards and mercenaries, despite their lack of brains. They are extremely dangerous fighters and a terrifying sight to behold and they happily accept any employer, as they are notoriously unbothered about who they fight for.

    Since the Ogre Kingdoms book has come out we learned that these “Empire Ogres” are known as Maneaters by their kin. Maneaters are Ogres that have left the hills to fight in campaigns in far-off lands. They spend decades accruing scars, tall tales, wealth, exotic war gear and skills before heading back to the Ogre Kingdoms. Maneaters have fought throughout the Old World and beyond and many races attempt to recruit such fighters into their armies, promising food, gold or whatever else the Ogres want in return for their services. It is the pay that matters, not the foe.

    We have reflected this new story in our design. The Ogre you hire in the Tavern represents a “young lad” fresh from the hills looking to become a fearsome travelling mercenary. All he has in addition to his natural wits and charm is a wooden belly plate draped in the skin of a recently slain donkey sacrificed to the great Maw for good luck. Apparently, there is an Ogre folk tale to do with an Ogre travelling with a donkey.


    Ogres in Human realms will quickly try to adopt the dress and mannerisms of their employers. They don’t always get it right but at least it affords some protection. The light armour variant is totally based on the Ogre bodyguard character released for the tabletop game in 1999, minus the backpack but including the now ubiquitous gut plate, which has been upgraded to an imperial shield with the great maw symbol painted on it. The heavy armour variant sees our maneater fully adopt the native dress of the empire along with looted shields and chunks of armour from fallen foes cobbled together for protection.
    Cypher likes this.
  2. Cypher Corporal

    Message Count:
    31
    Trophy Points:
    11
    Ogre on Ogre is grand. (Fortunately) I haven't encountered any of the blighters without my own maneater to run defence. As much a I love seeing a pack of Ogres skirmish I do wonder why you opted to allow more than 0-1 per warband as they were originally limited to one per warband (as Warlock and most Hired Swords). Also in the table top Ogres were one of the few units that could reach 5 attacks, any reason they seem capped at four? I really do love them though so good on you lot for the work!

    In the tavern with a leg of mutton and a keg of Bugman's I'd imagine.
  3. Shangular Corporal

    Message Count:
    99
    Trophy Points:
    11
    Loving the ogres. Haven't had a chance to add it to my main warband because I don't want to dismiss anyone (still holding out for the benching option), but I do have 3 of them in my Undead warband and 4 of them in my new Mercs warband. Fun to use.

    For my Mercs, it makes the new matchup system fine as I'm able to compete with any similar rated warband regardless of equipment impacting ratings. Also when starting out, I don't have to solely rely on my captain to kill things.

    For Undead also fun, although I'm still leveling them up but I see them making Dregs obsolete. The Ogre is actually a stronger and faster version of the Dreg (they get access to the same skills but have more health and movement). I love having them because they can keep up with my vampire movement wise.
  4. FlaminGallahs2089 Corporal

    Message Count:
    44
    Trophy Points:
    11
    I have come up against many warbands with an ogre without having one myself.
    But I have realised how useless they make dregs and even ghouls.
    Personally I beleive they should be capped at a certain number per warband.
    I always thought propper crypt ghouls would be a better addition to undead as they are weaker than ogres because of the equipment fact. So it would balance out (with the vampire having to still be the difference maker).
    But if people dont buy ogres I think they now will be left behind which can caus some ideas of 'pay to win'
    Yes the whole paying thing can be avoided, but thats really tedious and very few will do it.
    But it does make it more fun versing human warbands,
    I have found less rang heavy warbands that just skirmish you down as undead, but more hybrids which i always feel makes for a diverse style of play and less boring when grinding.
    Great addition, not perfect yet in my eyes, but very minimal negatives.
    Thanks for the continuous updates.
  5. Deadhiel Corporal

    Message Count:
    35
    Trophy Points:
    11
    In pve ogre’s are easy to counter. In pvp my Skaven are steamrolled as the hvy armor is too tough to counter along with high W. I hate rat ogre’s currently so don’t have an effective counter and gnawdoom is doing 1-2 damage per shot. It’s a massacre.
  6. Zimoshimo Private

    Message Count:
    1
    Trophy Points:
    1
    in pve i've come up against one, and it was easy to counter.
  7. Gurslak Corporal

    Message Count:
    42
    Trophy Points:
    11
    Ogres seem fine, but I agree that they should be limited to 0-1.
  8. Shangular Corporal

    Message Count:
    99
    Trophy Points:
    11
    If you ever limit it to 0-1, I want a refund!!!! Hopefully that won't change, playing 4 ogres fun as hell
  9. Double Misfire Private

    Message Count:
    5
    Trophy Points:
    1
    I'm probably gonna seem like a massive killjoy for saying this, but while I'm sure there have been ogre mercenaries fighting in the Empire for as long as there has been an Empire, the most recent Ogre Kingdoms book established the moniker "maneater" didn't arise until the height of the career of the (in)famous ogre mercenary captain Golgfag Maneater around 2500 Imperial Calendar, 500 years after the events of Mordheim. With this in mind it would probably canon-accurate to remove all instances referring to "maneaters" from the in game text for any ogre hired sword associated equipment. :(


    Otherwise I'm absolutely loving my ogre and toying with firing the rest of my melee fighters to make room for more of them! :D

    Does anyone have any experience of ogres with blackpowder training? Do they use regular pistols? I'd love the chance to give one the pistolier skill.

Share This Page