Inconsistent shard values

Discussion in 'Open Discussion' started by Salj, Jul 10, 2017.

  1. Salj Major

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    I'm sorry if this has been addressed somewhere, but I find it very irritating that the price per hard is variable when selling it goes from (in a 3 person party) from 23 to 8 per shard.
    I collected a lot of shards but have not sold most of them as i feel i'm getting ripped off.

    1 = 23 for the shard
    2 = 31 so 8 for the shard
    3 = 39 so 8 for the shard
    4 = 48 so 9 for the shard
    5 = 59 so 11 for the shard
    6 = 70 so 11 for the shard
    7 = 82 so 12 for the shard
    8 = 93 so 11 for the shard
    9 = 105 so 12 for the shard
    10 = 117 so 12 for the shard
    11 = 128 so 11 for the shard
    12 = 140 so 12 for the shard
    13 = 152 so 12 for the shard
    14 = 163 so 11 for the shard
    15 = 175 so 12 for the shard
    16 = 187 so 12 for the shard
    17 = 198 so 11 for the shard
    18 = 210 so 12 for the shard
    19 = 222 so 12 for the shard
    20 = 233 so 11 for the shard
    21 = 245 so 12 for the shard
    22 = 257 so 12 for the shard
    23 = 269 so 12 for the shard
    24 = 280 so 11 for the shard
    25 = 292 so 12 for the shard

    It just seems its only really worth selling one shard at the time them dumping enough of them when you have a tonne.
    morjax likes this.
  2. Chaosticket Major

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    True, the first shard is the most profitable. Each additional Warband member decreases the value of shards by 1 gold each.

    Saving 1 shard after every battle may be a good idea in case your next battle is a loss and/or you get no wyrdstone shards.
  3. etherkye Major

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    It could be worse, they could have followed the original version where each stone get worse!
  4. Chaosticket Major

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    It more or less does. There are important difference between original Mordheim and Warband Skirmish. The original wyrdstone prices were much higher but also much rarer, and dependent on having your characters survive to search. there were originally threshold sizes of the warband. Each new threshold would decrease the amount you got for wyrstone, so every 3 members is a new penalty.

    So the overall rewards are about the same. BIGGEST difference is that equipment costs alot more here.

    At least the rewards here are less complicated. It is really irritating when youre still earning 3-4 (30-40 gold) per match when you characters need Hochland Long Rifles (500+ gold) though.

    It is absurd any time you get 1 Wyrdshard, ESPECIALLY when you fight a team of mostly heavily armored mercenaries.
  5. etherkye Major

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    Well they have informed me they are looking to the item prices, because it is stupid to both increase prices and reduce rewards. But that's for another thread.



    Exploration procedure
    1. Roll 1D6 for each of your Heroes who survived
    the battle and one extra dice if you won, plus any
    extra dice allowed by skills or equipment. Note,
    however, that you must pick a maximum of six
    dice out of all the dice you roll, even if you are
    allowed to roll seven dice or more.
    2. Some things, such as skills and equipment, (like
    the Mordheim Map) may allow you to re-roll dice.
    If your warband includes an Elf Ranger, you may
    modify one dice by +1 or -1.
    3. If you rolled any doubles, triples, etc, you have
    found an unusual location in Mordheim. Consult
    the Exploration chart on the next page to see
    what you find. Refer to the appropriate entry on
    the following pages and follow the instructions
    given there.
    4. Add the results together and consult the chart on
    the next page to see how many shards of
    wyrdstone you have found. Mark down the
    amount of wyrdstone on your warband’s roster
    sheet.

    NUMBER OF WYRDSTONE SHARDS FOUND
    Dice Result Shards Found
    1-5 1
    6-11 2
    12-17 3
    18-24 4
    25-30 5
    31-35 6
    36+ 7

    Number of warriors
    No Shards: 1-3 4-6 7-9 10-12 13-15 16+
    1 shard: 45 40 35 30 30 25
    2 shard: 60 55 50 45 40 35
    3 shard: 75 70 65 60 55 50
    4 shard: 90 80 70 65 60 55
    5 shard: 110 100 90 80 70 65
    6 shard: 120 110 100 90 80 70
    7 shard: 145 130 120 110 100 90
    8+ shard: 155 140 130 120 110 100


    As we can see, shards stop at 8, and for a warband of 7-9 the amount you get is 35, 15, 15, 5, 20, 10, 20, 10

    So the system here isn't that different, and it allows you to save a lot more!
  6. Chaosticket Major

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    Actually is is. If they directly translated the original Mordheim Income table here profits would be up by about double.

    Maximum warband is 7 gold and 8 with Fate Tokens. 1 shard per battle would be 35 gold. 3-4 shards would be about 62 gold. Ive gotten up to 11 shards in a really good game. That would be 130gold and just save the excess shards for the next game.

    Maybe I could actually afford some of the ridiculously expensive weapons and armor?

    Getting tiny amounts of shards at high tiers makes things nearly impossible. Take down 6(of7) enemies, them armed with heavy armor and Elven Longbows? "eh 2 shards for you"
  7. Salj Major

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    Two further comments on this subject from me.

    It seems you cant hold more then 25 shards i've not gotten more then 1 when i'm at 24 shards. So i'm going yo sell the 25 and rebuild and see if it happens again.

    Second it would be real nice if you could sell shards after visiting the shop so you could decide if whats in there today is worth selling your shards.
  8. Chaosticket Major

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    Ive only ever once gotten 0 shards. There is little real reason to hoard up Shards, so you might as well sell them immediately.
  9. etherkye Major

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    Yea, you can. A LOT more ;)

    There's a massive reason. Selling 2-4 shards is a terrible idea! It's always best to sell either 1, or 5+. So store some up if you have more then 5 just incase you get a low number.
  10. Chaosticket Major

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    Ive never seen a significant difference after the first shard. First one is 19 with 7 members and 1 more for each less warband member.

    For me he price is down to about 7gold per shard. That is still ridiculously low when the next tier costs about 100 gold per weapon and after that 600 gold per rifle.

    Anyone know how I can get 4000 gold?
  11. Chaosticket Major

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    Okay youre right. With diminished values from wyrdstone is means a big difference.

    7 member warband
    1=19 gold
    2=6 gold
    3=7 gold
    4=8 gold
    5=9 gold
    morjax likes this.
  12. etherkye Major

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    It'll keep alternating between 8 and 9 shards from then on. So never sell 2 or 3 shards and you'll get there quicker!
  13. morjax YouTuber & Moderator

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    Salj, Based on your OP, it seems to me it's most profitable to sell one shard after each match until you've saved up 7 (because with that warband size, you're never going to get a better price than 12 when selling in bulk and 7 shards is the first time that shows up). Good to know!!
  14. Salj Major

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    After running the numbers through excel I agree with your numbers.
    The chart below is there . I'll make another with 4 members and such but i think the additional member is a fixed penalty. Can anyone confirm that?

    Capture.PNG
    morjax likes this.
  15. Chaosticket Major

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    Mods please just increase the amount of gold for shards after the first. Its ridiculous that half the price is THE BEST you get and it can get much lower

    The amounts of shards is pretty inconsistent so I dont know if just asking for the original Mordheims' wyrdstone values would be a good idea.

    On the other hand, nah, give the original values. When replacement characters start costing over 100 gold(and a lot of levels) and equipment costs 100-1200 gold it really needs to be balanced out. After all, why take such high risks for tiny rewards HINT HINT.
  16. Salj Major

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    Here is the list for a 4 man squad till 10, I'll do a full 25 one day but my skavens' need money.

    1 = 22 for the shard
    2 = 29 so 7 for the shard
    3 = 37 so 8 for the shard
    4 = 46 so 9 for the shard
    5 = 56 so 10 for the shard
    6 = 67 so 11 for the shard
    7 = 78 so 11 for the shard
    8 = 89 so 11 for the shard
    9 = 100 so 11 for the shard
    10 = 112 so 12 for the shard

    Based on this I know I should run at least to 25 so we can reasonably see if there is a repetition like the 3 man.
  17. Salj Major

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    Here is the list for a 5 man squad till 12, I'll do a full 25 one day but my skavens' need money.

    1 = 21 for the shard
    2 = 28 so 7 for the shard
    3 = 35 so 7 for the shard
    4 = 44 so 9 for the shard
    5 = 54 so 10 for the shard
    6 = 64 so 10 for the shard
    7 = 75 so 11 for the shard
    8 = 85 so 10 for the shard
    9 = 96 so 11 for the shard
    10 = 107 so 11 for the shard
    11 = 117 so 10 for the shard
    12 = 128 so 11 for the shard

    Of course I need more data but I just want to play and give some data.
  18. Chaosticket Major

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    Are you still posting those? Its the same thing repeated. You lose 1 gold from each shard you sell depending on how many members you have.

    The inconsistency is two-fold. #1 the value is unbalanced as you should either sell 1 or 10, not 2-3. #2 the actual find rate and reward value for wyrdstone shards isnt consistent with the economy. Youre supposed to work towards entire teams of upgraded characters with Gromril melee weapons/Hochland Long Rifles, heavy armor, and consumables. The actual reward value is too low to pay for replacements let alone any significant upgrades.
  19. Salj Major

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    It's actually not if you look at the numbers 4 squad whent 7,8,9,10,11. By your formula the numbers for 5 should be 6,7,8,9,10 but it's 7,7,9,10,10. That's two more than youd expect using your formula.
  20. Salj Major

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    Here is the list for a 6 man squad till 10, I'll do a full 25 one day at least I'm finding more shards

    1 = 20 for the shard
    2 = 27 so 7 for the shard
    3 = 34 so 7 for the shard
    4 = 42 so 8 for the shard
    5 = 51 so 9 for the shard
    6 = 61 so 10 for the shard
    7 = 71 so 10 for the shard
    8 = 81 so 10 for the shard
    9 = 91 so 10 for the shard
    10 = 102 so 11 for the shard
    11 = 112 so 10 for the shard
    12 = 122 so 10 for the shard

    Looking at the limited data I have looks like there's a different curve per number of guys in the squad.

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