Ive played alot of Games-Workshop games like Mordheim so I am familiar with many of the details but others are changed for the Mordheim Warband Skirmish adaptation. Original a D6 dice game when attacking you #1 rolled to hit, #2 rolled to wound, #3 rolled to see if armor negates the wound. Originally there are no "hit points" but rather most characters have have a single wound point. Once you lost that you would be downed. Armor In Warband Skirmish seems to work very differently. I see it reducing damage on nearly every hit instead of Yes-Or-No style. On an unarmored character seeing 1-6 damage is normal, but with armor its 0-2. I Think that Strength of attack raises the average damage roll. Its really nasty seeing pay-to-win characters bought with cash and equipped with heavy armor "tanking" hits. It takes a lot of upgraded skills to have counters like Handguns as you would need 45 Ballistic Skill, Trick Shot, Quick Shot, Crossbow Training, and Hunter and about 100 gold per weapon. Melee weapons like Maces and Warhammers only seem to have limits on maximum armor so you cannot reduce defense down to 0. I think ultra-rare(and expensive) Gromril weapons reduce Defense.