Max and min stats of Halfling and Vampire

Discussion in 'Open Discussion' started by Algirdas25, Jan 17, 2019.

  1. Algirdas25 Corporal

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    So what are max and min base(no skill bonuses) stats of vampire and Halfling?
  2. Trapsinger Brigadier

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    I'm only 90% sure on these, so if i'm wrong someone correct me, but:

    halfling:

    movement 4
    WS 15 - 25
    BS 35 - 45
    S 15-25
    Defense negative 15
    W 3-5
    Initiative 35 - 45
    leadership ?

    vampire:

    movement 6
    WS 35-45
    BS ?
    S 35-45
    Defense 15
    W 6-9
    Initiative 45-55
    leadership ?
  3. Cyberaddict Major

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  4. Algirdas25 Corporal

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    I heard that Halflings have modified human stats - 10 weapons skill - 10 str. +10 shooting skill + initiative +10 leadership
    That was on testes forum
  5. Trapsinger Brigadier

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    if that's true than leadership on halflings will be in like the 65 to 75 range, and all the other stats are right.
  6. Cyberaddict Major

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    Thanks. I updated the Wiki with that information. But if you can please provide the Starting Skills and accessible Skills (and other special bonuses), as well as starting Equipment, I could finish that page and remove the question marks...
  7. Shangular Major

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    For Halfling, I've seen Leadership as high as 77. The one I have started with 76.

    For Vampire, BS range is same as WS 35 - 45.
  8. FlaminGallahs2089 Major

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    I thought I have saw vamps with wounds 10 starting?
    Making it 5-10 range?
  9. Trapsinger Brigadier

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    I don't generally play undead, but the highest i've seen is nine and the lowest six. I could easily be wrong though, but that would be +3 to minimum and +3 to maximum on a human which is pretty simple math. If you see one at 10, or have one that started at 10, post a screenshot? It will help me to hire better vampires when i play undead.
  10. Cyberaddict Major

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    Was the Halfling's Leadership modified by any gear or skills? Or natural at 76?
  11. Shangular Major

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    Natural 76 0AC3BD9A-8D8B-4788-9510-7297C93367CF.jpeg
  12. Shangular Major

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    Yes, Vamp Wounds should be 6-10. I’ve never seen one roll as 5

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