New Slayer Skills!

Jesse Shaffer

Brigadier
Seeing the slayer in the upcoming Warhammer Odyssey game makes me wish they were more viable in this game. Thinking about my recommendation here about adding a Blood Lust Charge skill, wouldn't the programming algorithm already exist? We have Sprint that adds +1 movement and then we have Unstoppable Charge that adds +15 WS when charging. Couldn't we somehow combine the programming logic to do something like +3 movement when charging for slayers?
Where there is a will there is a way but there is no will so there is no way, sad to say.
 

Shangular

Brigadier
Just thought of an easier solution where the programming already exists. Give Trollslayers access to the Black Hunger skill and just rename it Battle lust or something like that. It gives the appropriate effect and is needed to make a slayer viable to use.
 

Erkebrand

Major
Just thought of an easier solution where the programming already exists. Give Trollslayers access to the Black Hunger skill and just rename it Battle lust or something like that. It gives the appropriate effect and is needed to make a slayer viable to use.
I'll modify this a bit, instead of losing 0-3 wounds would prefer some other kind of penalty, like strength , critical chance or WS penalty. This way you should use it just for getting into combat and not every turn. Anyway, it's a need, and many times asked by the community, but the suggestion seems reasonable, I like it
 
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