I made this suggestion in a response on a different thread but putting here to it's not buried. My suggestion: For PVP queuing create a threshhold structure comprised of 2 threshold: 200 Rating and lower: Only war bands with a rating 200 of less will be matched up. This is designed for new players to learn PVP and the fundamentals. 200+: Any war band 201 or higher can match up. This will allow those loyal players who've stayed with you to be able to continue to use the war bands they've worked on over the past couple years. While it is true a 300 point war band may face a 5,000 point war band and get crushed, that's okay because it would encourage the 300 point war band to work to develop their rating and they get +10 underdog bonus for each warrior, using Verena blessing, that's 20 XP easy. They can also voluntarily withdraw too or may even win if they get a lucky placement with a treasure chest. Now why I think you should implement this system: 1) The current system discourages players who love PVP from properly developing their war band. There are some combos that are fun but they bump the rating up too much so players won't use. 2) The current system for the same reason would then discourage purchases of hired swords for those who like to PVP. Sure I'd love to spend some fate and buy 3 more beast men for my Possessed or buy those 3 extra elves for another (lots of Fate) but that would bump up my rating too much so I can't find a PVP opponent. I don't think your intention was to have players manage their rating to the lowest possible just to get a PVP match right? 3) I understand you are implementing PVP for Switch. So people who have been building up their war bands there will then be able to find PVP opponents easily as well. 4) As a general rule from other mobile games, PVP is what encourage players to spend money. I would imagine more revenue would be good right?