Ranged weapons

Discussion in 'Open Discussion' started by Salowuk, Oct 17, 2019.

  1. Salowuk Private

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    Hello There!

    Well im here to speak about ranged weapons
    Do you ever Try to make a sneaky archer and ended getting a snipper?

    <IMG>https://i.imgflip.com/3dio2f.jpg</IMG>

    Lets see:

    Long range
    Name___________________Range_Accuracy_Strength_Enemy Defence_Others
    Hochland Long Rifle & Sight _48____95_______40_____-15____________Ignore cover
    Elven Bow________________36____90_______30_____-15____________Half cover penalty

    Medium range
    Name____________Range_Accuracy_Strength_Enemy Defence_Others
    Repeater Handgun_24_____80______40______15____________Extra shot
    Repeater Crossbow_24____80_______30______ -____________ Extra shot


    Short range/close combat
    Name___________Range__Accuracy_Strength__Enemy Defence __Others
    Pistol____________6______50______40_______-15_____________Can be used in close combat
    Crossbow Pistol___10______75_____30_________-_____________Can be used in close combat
    Throwing Daggers_6_______50______0_________-____________+5 Ini, remains hidden
    Short Bow_______16______80______30________-______________Half use's move penalty

    In long range, medium range (with extra shot) and close combat blackpowder is always is the best option. Ever have better stats, but require more skillpoint for the right use (Blackpowder Mastery + Hunter).

    Throwing weapons are a special case, but i would like to talk about guns.

    I think the game need a re balance of ranged weapons. Maybe do a step apart of the "Hard core rule set" of the game board... for example:
    • Blackpowder is unstable, keep the superior strength, and range, but make a random check each shot to see if the weapon can shot right.
    • A profesional archer can shot more fast tan a blackpowder gun.
    • Crossbows... lot of films show us the strength of them (damage) and penetration (ignoring some enemy defence), with less training than the other weapons, but have less range than a bow
    what do you think about ranged weapons?
    need a rebalance?
    are them ok?
    crossbows/bows are better in any category?

    Regards,
    Salowuk
  2. CzaRus Major

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    Well in all of my honest humble opinion, Repeaters are an absolute TRASH. They lose at long range, midium range accuracy is also quite bad, and CQB is another story, cuz you can't shoot anyone engaged in close combat, pistols win here. Repeaters need an accuracy buff, or better more extra shots, so you can at least spam the damn thing, since you hardly ever hit anything anyway. Pistols are good. Sling is fine. Snipers are good. Bows in general are quite weak. Xbows need penetration.
  3. Lord Bl00d Private

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    There used to be rules in the tabletop game for misfires with black powder weapons.
    Used the be on a 1 to hit you had to roll on the misfire table.
    3+ (on D6) it just missed.
    2, it jammed and took an extra turn to reload
    1, the gun backfired and the firer took a S4 hit (Effectively shot himself)
    studer1972 likes this.
  4. studer1972 Corporal

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    A halfling or skaven with full skills* and a sling is a four shot per turn virtual mitrailleuse. They don't lose much accuracy and still get 3 shots at full move. I hate facing Reiklanders for their shooting.
    *Throwing mastery, knife mastery, quick shot, trick shooting, eagle eyes, and a good BS
  5. Jesse Shaffer Major

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    For characters loaded up with ballistic skills, speed skills, and initiative enhancing gear, repeaters are actually rather spectacular ambush weapons. Their accuracy is great up close which is where they’re meant to be used—from a stealthed position just out of charge range. With high initiative, your delayed turns will allow you to shoot your opponent six times before they can do a thing. Since you’re just out of charge range, they can’t even reach you before getting shot another three times. Used this way, the repeater effectively has NINE SHOTS.

    The captain of my main halfling warband uses a repeater and it is glorious. He has mowed down ogres a plenty and punches through heavy armor when their slings won’t. Together, they are never injured, never die, and never loose. I say this not to be some horrible obnoxious braggart but to attest to the effectiveness of the use case. Give it shot! ;) Pun intended, naturally.
    studer1972 and CzaRus like this.
  6. Algirdas25 Major

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    Just equip ogres with repeater handguns and you will be fine
    studer1972 likes this.

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