This is something that has kind of bugged me for awhile, and something that doesnt strictly NEED to be changed, but I feel would improve the game if it was changed. At present, I am unhappy with the starting leaders the game gives you when making a Warband. I understand that with a small pool of unit types to choose from that stat randomization is a necessity, but leaders having 12 levels worth of random stat allocation is just too much in my opinion. I used to make Warbands in bulk until I got a captain whose starting stats where satisfactory to me, but now I just dismiss them and let a level 2 croney take over the Warband before my first fight. Even if I do get a Captain who doesnt have 3 wounds characteristic (which is a total deal breaker for hiring ANY unit for me) and sub 25 Strength, having such high starting level totally cripples their long term growth, because they have 12 levels worth of miscellaneous stats that prevents them from really taking on any role efficiently. In the Tabletop game, the rulebook tells us (this feels like I'm quoting gospel lmao) that the Captain of the Warband is supposed to represent us, the player. As a reflection of this, and to fix the problem with starting leaders, I propose that the game does NOT give us a starting leader, but instead promotes the first hired unit to the captain status and gives them some bonus skill points and maybe a free level in leadership to help distinguish them as the leader of the warband. Id like even better to be able to customize the captain fully, face and all, but that's a lot of work, and complete freedom to tweak stats could break the balance of the early game.