I returned to the Reiklander warband I've been playing since launch (the Bögenhafen Bushwhackers for anyone who's had the pleasure of slaughtering them) today for the first time since they had their speed skills taken away, and have no idea how to build or play them anymore. Speed skills are so essential to Warriors (Sprint, Quick Recovery, Dodge and Hidden in Shadows) and sniper Marksmen (Ambush and Dodge + Hidden in Shadows too), that it's pretty safe to say that Reiklanders have fallen from their former perch to easily being the "worst" of the three human mercenary warbands - Marienburgers are fine as strength skills are suprisingly non essential for a melee fighter and even if you're of the opinion that they are you can just load up on Ogres and Pit Fighters; Middenheimers will eventually get a ranged hired sword I'm sure, but for now can just be utterly terrifying roving mobs of eight dudes with Comet Mauls. I've got no problem with Reiklanders being at the bottom of the pile, but have grown attached to my warband and would like to continue using them, and would welcome advice on how to get the most out of them. I've tried pistoliers as the mainstay of a melee warband today, but have found that they're too slow/vulnerable to range without Sprint and Hidden in Shadows or any ranged support, and am going to have a go at leveling up a trio of Repeater Handgunners (with the upcomming ballistic skill boosting Thunderer Hats, Repeater Handguns look like a solid option, and fire enough that they shouldn't need post nerf Ambush) to support my remaining pair of (slow moving) pistoliers alongside a Pit Fighter, Warlock and speedy spellcasting Captain. Have you guys had any joy with Reiklanders sans speed skills? What are your builds/tactics?