First off, great job with the maps! They look really atmospheric provide the perfect backdrop for a skirmish. That being said I find little reason/incentive to explore the outer edges of the map beyond the odd gold piece/wyrdstone. Most of my gameplay consists of finding the quickest way into combat with my openent which is fine, but misses the opportunity for just that extra layer of variation to the game. The existing scenarios work to combat this by placing areas of importance to reach or hold. This is good but in my opinion could be better. The scenario where you have to get from one side of the map to the other would be a whole lot better if you remove the routing/defeating victory condition and force people to have to reach the other side. Also the scenario where you need to hold a point on map - the hold point is always in the same central location to the map... Mix it up a bit?? On top of this other scenarios could consists off: - Assassinate the opposing team leader - capture the flag aka capture the wyrdstone - Safely transport a VIP across the map. I'm not sure what you have planned but something that stops this game turning into a hack n slash would be great!