I would use the term 'correspondence based' to describe how it works now - meaning you have a time period (24 hours at present) to make a move. No issues at all with that - correspondence based is the most convenient way to play chess or Shuuro.
But many people only prefer to play chess 'live', meaning you have a certain time period determined in advance (for example 30 minutes, or for blitz 5 minutes (I'm not a fan of blitz though)). And there is a chess clock which run's whenever it is your turn - if the clock expires before the game ends then you would lose the game.
It would be great to have the option to play 'live' Shuuro as well as the current 'correspondence' based approach. It would be a lot of work getting live Shuuro in place though - but I figure it doesn't hurt to ask!
just to add an idea on to that , could it be possible to have a form of "quick play or freeplay system"
basically , it wouldnt count to campaign or any stats, but would also not use mana - and then it could be more leniant with matchup on levels if neccesary also.
i know its not the live shurro suggested , which i assume you want to have ¡t having an effect on prestige and experience , but it may also have people spend more time on the game and allow faster games with shorter time limits
i know freeplay ( no mana ) at the minute is basically friend vs friend , but this quickplay system would allow unknown players to practice and allow faster matches, while the firend system has the advantage of giving mana boost and prestige
Agree that without a high volume of users, it occasionally might be hard to find 'live' matchups. On that note, mentioning some ideas which (given some time) would probably attract a lot of additional people to the site:
- once live is available, that alone would probably generate a lot of interest
- a really nice 'live' option (especially during times of low volume usage) would be to allow the user to choose to play the computer, with a few different level's of strength available (this would be really nice)
- playing live, hadn't thought about it much but I suspect it wouldn't affect the campaign rankings or affect anything relating to the correspondence games (ie mana). Instead, players could get a ELO style rating for live play, which would be a better way to pair up players for live (than going by campaign ratings).
The only drawback I can think of is that these updates will probably generate extremely high volumes of users - meaning that you may need to upgrade the servers and make sure they are scaleable to handle the extremely high volume!