IMHO, mobility is the main issue that will decide if a match will be won or lost on turn 0. Mercenaries and Possessed can fly (Captain). Skaven have high Movement and can take Infiltration skill. But Undead, Witch Hunters, Sisters of Sigmar and Dwarf Treasure Hunters have close to nothing to help them in that field (Undead and Dwarf can at least buy a Warlock). For this reason, PvP against average players piloting a mobile warband (if yours is not) are almost certain to be lost. That is, when the map is not TOTALLY biased in one of the player's favor. Some suggestions : Fix the maps. Some Treasures seem to be positioned to make one player win on purpose. Reduce the frequency of missions based on Treasure or Shards (in PvP), and instead force confrontation. Make some scenarios more frequent (take the objective, or defend the position), and/or add a PvP scenario where the objective is wiping out the opponent. Slow factions would be happy to have that one. They deserve it. Nerf the flying spells, from 12 to 8 or 10 squares ; and/or by reducing the casting chances so that the spell is maxed at 100% in best case (at level 4, with Sorcery, Staff and Robe). Because they are repeatable (every turn), they are much more powerful than Infiltration or Mining. This would also weaken a bit the solo Captain (who is a travesty in Mordheim, where the game is supposed to be played with a Warband and not a Wardude), because they'll get at best 90% casting chances if they don't equip a staff instead of a weapon. Buff the Mining skill. The Dwarves need at least a 12 squares bonus to get some chances. A free turn is worthless when Move is already that low. It only serves to isolate the unit from its warband, which is counterproductive. Make the Mining skill not dependant on the Pick. Infiltration has no equipment prerequisite, and is way more powerful. Enough said! New skill - PASSAGE OF THE FAITHFUL : The Holy Church has developped a network of informants and secret passages. The hero can use this knowledge to get a head start in Mordheim (effect identical to Infiltration ; prerequisite would be high Leadership, and only available to Witch Hunters and Sisters of Sigmar). A similar skill, based on the unholy, could be made available to Undead... but they already have Vampires that move at 7... maybe they don't need it. As it is, most PvP scenarios heavily favor the fastest warband. This destroys creativity and diversity. I'm pretty sure something needs to be done, for sake of game balance.