Okay Ive brought the same topics up in this forum but not for a while. -------------ECONOMY The Economy in this game is horrible. Shards are only gathered in small numbers and everything beyond a point can be rated in "how may dozens/hundreds of shards or hundreds of battles does this cost?" Gromril armor costs almost 1200 gold. So how can players reasonably afford that with less than 120 shards for each character?I find 1-3 average per battle and Ive done around 200 matches with my primary warband and Im not even close to finishing. Character replacement costs are absurd. The costs of recruits increases eventually reaching about 150 gold for a level 1 character. -------------LEVELS The leveling system it utterly broken.Things slow to a crawl as experience requirements outscale any gain. Eventually you can reach the point where you only gain experience from taking out enemy characters, a whole ONE experience point each when character requirements reach 20-50 and you have an entire warband to level up. Too many skills have vague explantions and you cannot try them out to see their effects beforehand. I purchased Eagles Eyes for one of my characters to test it out and found that it has NO EFFECT. ---------------GAMEPLAY Combat is heavily unbalanced. In a one-on-one engagement between Melee and Ranged, the ranged character will lose. Melee weapons have multiple attacks which can have a high chance of doing double damage. Its possible to one-turn-kill with melee weapons. There are far more skills benefiting melee combat such as Fear, increased hit chances while charging, more attacks(doubled with Frenzy), free attacks when the enemy tries to run, and so on. In contrast range weapons are quite weak and quickly reach their maximum effectiveness after purchasing Quick Shot very early on. You cant increase ranged weapon damage, critical chance or fire more than 2 shots. --------------ITEMS Equipment are heavily unbalanced because of the economic and combat balances. Its pretty easy to have a 45% chance to ignore all damage. The most expensive melee weapons is much cheaper than the most expensive ranged weapon. Many items have small benefits between "tiers" but hugely increase in costs. The difference between 12% armor from a Brigandine and 16% armor from from Jack-O-Plates is about 100% increase. Consumables are an utter waste. Because the income are so ridiculously low using any non-permanent item in a battle means its immediately not-profitable. ---------------AI The AI has quite a few advantages. Fundamentally the AI just has to hurt you, the player. The player on the other hand has to have perfect games with no casualties. Routing is supposed to be the cutoff point where as a player you say "ive lost several troops, time to withdraw". The AI instead Kamikaze's troops at you trying to do as much damage as possible to the point where wiping out the entire AI team becomes the norm. The risks of fights quite easily outpace the rewards. If you have any character got Out Of Action, get Injured, or you see Dead above one of your characters then the battle is immediately worthless. ===========SUmmary Overall this game is far too drawn out to either get players to quit in frustration or pay cash to continue playing. This is a single player game with the AI being copied player warbands, but you have to get online to play it. Paying money for this game is questionable at best as its designed to milk money out of players to keep their characters alive and it will all be wasted when this game goes offline.