We had a broader discussion about the balance of hired swords, and people generally don't like the freelancer, as the pit fighter is better in just about every way. I still thinking giving them shooting skills like a reiklander is an elegant solution, but maybe we could make him more appealing the way he is with a little stat boost or some exclusive items. Much like the Ogre gets his own gear list, I was thinking it would be cool if Freelancers actually got the lances they are named after (and get in TableTop if you are using the optional rules for mounted combat). In this game I'm picturing a one handed weapon (cause lances and shields should be paired) that has reach like a spear (though maybe reach 3 with mastery) gives bonus strength on the charge (+5/+15 with mastery) and only if you use it without the reach, so right up next your opponent it would have max enemy defense like a club (as you whack them with the handle). I also don't think it would hurt if freelancers had 5 extra strength and 5 extra wounds. That makes them a little better than the average human, but not as powerful as an Ogre. Thoughts?