7. Ok here are some chosen screenshots of my warband "big uns":
As you can see it's entirely possible to get all things you need /want. You just need to play,gain xps... and that's it. Patience, good planning and tactics.
Then your talent pool get further diluted by unfocused skill people could also say why am i getting X to start with when Y is way better/id much prefer that.#1 more starting proficiciencies. How is this bad?
We've already mentioned how hard it is to deal with fear causing units (especialy for skaven) and multi wound characters are a huge advantage to the battlefield so it makes sense that you need to work for them.#2 less requirements, particularly no Strength requirements to get Wounds Increase or Fearsome, and no long path to pick up Dodge. How is this bad?
Some weapons mastering can go as high as 20% more for certain weapons and it makes sense that you need to master your weapon before you start to unlock diffrent skills for it.#3 for ranged weapons, Increase the benefit from reaching Mastery in that particular weapon. Right now its most a +5% bonus, but you have reaching Mastery as a requirements for other skills(Hunter, Eagle Eyes, Knife Fighter, etc). This would either remove padding OR actually make those skills reals benefits rather than padding. How is this bad?