Suggestion: Spiked Gauntlet

Discussion in 'Bugs / Suggestions / Support' started by Cypher, Jul 31, 2018.

  1. Cypher Corporal

    Message Count:
    31
    Trophy Points:
    11
    I am unsure if this has been previously suggested. If so then I apologise for the redundancy, but take it on-board that there must be a demand for such action... ;)

    The description for the item, in game, reads:

    Emphasis mine.


    The text is evocative of the up close fast dirty and brutal style of combat found in the seedy pits of the Old World. Used as "...both a weapon and effective parrying tool" however, at present, it seems to be the later -- granting a +12% to Parry, which while higher than bucklers' and most shields, given the trade in loosing out on a secondary form of attack via left handed ballistic weapons or defence via shields, the gauntlet seems a bit lack lustre.

    In the table top version the spiked gauntlet counted mechanically as both a buckler and a second hand weapon, allowing the advantage of both in one package, a parry and additional attack. I am suggesting that closer to the source material and to what was done with weapons like the fighting claws you allow the spiked gauntlet to function as follows:

    Weight: 0
    Parry: +12%
    Attack: 0 (+1)

    Where receiving the +1 to attack is dependent upon the Pit Fighter strength advance . This would make actually using the gauntlet more beneficial than just taking a pistol or bow or shield, parrying is brilliant (when it works) however as it stands, flavour aside, the gauntlet seems a bit lacking by comparison to our other left hand options.
  2. Igenham Private

    Message Count:
    16
    Trophy Points:
    3
    I would agree with that fix, in the tabletop, the gauntlet counted as a bucler and an offhand weapon (with a specific instruction that nobody else could learn to use it).

    Tying it to the pit fighter skill would be good, as it would really fit the flavor of the weapon.

Share This Page