Both skills' description starts the same way : "The warrior hates all users of magic." This leads me to beleive that at some point in the past, Magic Hatred was part of the Templar skill, and not a skill by itself. If that was the case, why was it changed? If not, may I suggest you fuse the two skills into Templar? Magic Hatred's utility is pretty narrow, only useful against a very tiny part of the field. It's not really worth spending a level on that. Also, Templar grants absolutely no bonus or ability, but Fanatic does. Comparing Fanatic to Templar (with the proposed fusion with Magic Hatred) : Bonus : Fanatic : +5 to Strength and passes all Leadership tests (both are always useful). Templar : Rerolls all melee attacks vs magic users (very narrow). Skills : Fanatic : Unlocks 6 skills (Unstoppable Charge, Strongman, Resilient, Pit Fighter, Mighty Blow and Fearsome), but can't learn any Shooting Skills or become a Templar. Templar : Animal Handling and Crossbow Pistolier (2), but can't become a Fanatic. Others : Fanatic : Can't wear Armour or use Ranged Weapons. Templar : Dependencies (WS 30 and BS 30). Looking at the two skills (Fanatic and Templar), it only makes sense to fuse Magic Hatred into Templar. Otherwise, Magic Hatred is quite pointless, and Templar is a hard break on character's development (take a level to pause, before having the option of taking two other skills). Also, Animal Handling becomes increasingly less useful the higher level you are, as War Dogs can't keep up against opponents that are more and more powerful. All in all, the tax to get Crossbow Pistolier is quite high.