Can a developer please explain to me if a unit has two Critical Hit value, one for melee and another one for range? One of my Skaven has Critical Hit at 55% on its Character Sheet : Base 15% + Throwing Stars 35% + Straight Sword 5%. Is this value at 55% used both in melee and range? Or is it 50% at range and 20% in melee? If I take skill Strike to Injure, will I get +10% in melee only? Or is this 10% added to the whole Critical Hit score, and thus to all kind of attacks? What if I train in The Art of Silent Death? The skill says the Hero receives a +15% bonus to Critical Hits, but doesn’t specify if this bonus applies to unarmed attacks only, melee only, or all attacks including range attacks. Following this line of thought, what if I equip a Cleaver (+25% Critical Hit with Mastery)? Will I get 100% Critical Hit on all attacks (range and melee)? 15% base +35% Throwing Stars +25% Cleaver +10% Strike to Injure +15% The Art of Silent Death If that is correct, will I do double damage on all attacks? Or is there a cap of 90% on this kind of roll? Finally, if the bonuses to Critical Hit curently apply to all attacks, is this a bug, or part of the normal mechanics?