Hmm. Ive played the Mordheim the miniature game and the different bonuses from Reikland, Middenheim, and Marienburg are quite similar to what they have their. However In the miniature version there are "hero" units that gain alot of special skills like +chance to hit while changing and "Henchmen" that are expendable and only gain statistic increases, not skills. Marksmen were of the Henchmen, aka Mooks with Bows. No Marksmen every gain Trick Shooter, Quick SHot, etc. They just got Shooting SKill 4(0), or 5(0) for Reikland.I'd just like to start by saying Great Game.
next thing is I seriously think that there should be more diversity between the types of warbands, as at the moment the Reiklands are the best since they can lvl up in anything where as the Middenheim's bonus 1+ str and wounds isn't that usefull and looses archery advanced skills and the Marienburg's extra gold and rarity bonuse looses against the no close combat advanced skills.
I just think that the pro's of the Middenheim and Marienburg aren't really worth the money spent on getting them, if middenheim mercenaries had advanced combat skills that no other side could get and marienburg mercenaries got advanced archery skills unique just to them, it would be so much better as then you can have distinctly different "flavours" to each faction without seeming to be choosing a faction with less versatility.
just my 2 cents.
again Great Game.
The differences is that in Warband SKirmish those minor penalties become huge as they effect your entire party. No Strength skills for Marienburg is a massive penalty once you realize that HIT POINTS increases are strength skills. Middenheim lacking shooting skills and as a consequence ranged weapons is also nasty.
Those problems are mostly Warband Skirmish's fault by being an adaptation that takes liberties.
Personally I want something done about the Permanent Wounds. I know it was originally part of the miniature game, but that game made new characters, aside from your warband leader, cheap to replace. Retiring a one-legged henchmen was easy so long as you werent incompetent and using your guys like cannon fodder. Here, replacing someone costing 100-200 gold when you earn so little so that isnt a real option.
I HOPE there is the possibility to find more Fate Tokens to alleviate this problem at least. If Not I think this game is Pay-to-win. Permanent wounds start adding up and Ive seen some of my AI enemies(or at least I think they are AI) having free elite Freelancers with heavy armor and multiple skills.
If the game becomes dependent on buying Fate Tokens I will be forced to quit. I actually like this game