
Hi guys, a new version of Necromunda is out!
In response to customer feedback, we are revamping the injury system.
The time spent out of injury will now be measured using a timer-based system rather than the turn-based system. Serious injuries will result in the ganger being out of action for a more significant time.
We initially thought sticking to the table-top system was cool, but after a nasty battle, too many players felt the game was deliberately trying to gouge them of money. Now you have the option of waiting to get guys back without having to pay a penny.
Enjoy trying out the new system. Let us know what you think of the changes down below.
See you in the Underhive.
Download the update below
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