I'm a bit confused about the Throwing Star description: ... Strength: 0 Shots : 1 Ammunition : Unlimited Strength: -5 ... So there's two entries for Strength. Which one is it? Also, if Strength is zero, how do I ever get to 6 damage with critical hits? It seems to calculate the damage based on the user's Strength score. But my Assassin has a Strength of 40, which is detailed like this : 35, +5 skill, -5 item. Unless the rules of the universe have changed, the end result should be 35, no? It makes sense that it should stay at 40 in melee, and 35 at range. But wouldn’t it be better to list the range Strength as a separate score? It's confusing at the moment.