ScubaSteve
Major
I just finished my 113 game Skaven play-through and I was reminded of how awesome this game truly is. While I have been critical of some of the game's mistakes, most of these issues are minor compared to how much this game gets right. Here are the Top 5 things I LOVE about Mordheim:
1. The Experience
2. The City
3. Warband Skills
4. Ease of Play
5. The Cajones
1. The Experience: I play Mordheim Warband Skirmish on my Iphone and I have never had any problems with it. Maybe I am just lucky but in the three weeks since I picked up this game I have played over 250 battles never had a dull moment. The only game I have spent more concentrated hours on in a shorter amount of time is Heathstone. Considering the size of the studio behind Hearthstone, the fact that Legendary is able to pull off a work of art like MWS is absolutely incredible. Considering that Mordheim is 50 times more visually complicated than Hearthstone could ever dream of being I am super impressed with their accomplishment.
2. The City: Mordheim has never looked so good. Yes I have seen better "technical" renderings of Mordheim but not combined with the ease of play and fun that MWS packs into the game. The art and the buildings are incredible! I love how easy they are to explore. When I am maneuvering my warriors behind a building it seamlessly goes to wireframe as to not block the view. I can pull out the camera and rotate it to see the building from every angle! The open buildings are easy to move into through. Fantastic! My one criticism with buildings, how about some more loot drops sprinkled the and tucked into map so players have a real incentive to explore?
3. Warband Skills: A real improvement on the tabletop game! Leveling up your warband is so cool. It is a lot of fun to customize and develop your warband creating warriors who specialize in different weapons and roles. I love it, leveling is the single most addicting aspect of the game. When I get a great skill I can't wait to take my warband onto the battlefield to test it out. This is such a big change from the board game but damn is it a nice change. I just wish there was more experience to be had especially for higher level characters.
4. Ease of Play: Everything about this game is fun. Creating and managing your warband is easy, moving around on the battlefield is intuitive, and combat is simple and fast-paced. Having the system take care of all the heavy lifting of running the warband leaves the player free to focus on the best parts: maneuvering warriors, using tactics to outfight your enemy, choosing the gear to fight with = and leveling up after a win.
Outfitting a warband is also easy but took some getting used to. It was a little upsetting that my warriors couldn't carry around an arsenal of a dozen weapons, but honestly the trade off for weapon management and ease of equipping your warband more than makes up for it. Let me just say the gear is awesome! Having different stat increases for different types of armor, is such a COOL idea, it makes the armor varied and interesting. Great job!
5. The Cajones: Turning GW's most beloved table-top into a mobile game is a ballsy decision. No matter how good you do there are going to be many gamers who complain that it too different from the original game. So my hats off to Legendary for rolling the dice and making their own version. I am former Mordheim table topper and GW employee and while I love the original game, Games Workshop abandoned Mordheim with a lot of meat still on the bone. Thankfully Legendary picked up the ball and made their own version, using the best elements of the original while adding their own genius is truly incredible!
------------
There is a learning curve, when I first starting playing MWS I was concerned about some of the changes kike limited size of the warbands. What I realized after playing a dozen games is that smaller battles makes for more rapid and addicting game play! The game is simple and it succeeds at the most important ingredient, THE GAME IS FUN!!
1. The Experience
2. The City
3. Warband Skills
4. Ease of Play
5. The Cajones
1. The Experience: I play Mordheim Warband Skirmish on my Iphone and I have never had any problems with it. Maybe I am just lucky but in the three weeks since I picked up this game I have played over 250 battles never had a dull moment. The only game I have spent more concentrated hours on in a shorter amount of time is Heathstone. Considering the size of the studio behind Hearthstone, the fact that Legendary is able to pull off a work of art like MWS is absolutely incredible. Considering that Mordheim is 50 times more visually complicated than Hearthstone could ever dream of being I am super impressed with their accomplishment.
2. The City: Mordheim has never looked so good. Yes I have seen better "technical" renderings of Mordheim but not combined with the ease of play and fun that MWS packs into the game. The art and the buildings are incredible! I love how easy they are to explore. When I am maneuvering my warriors behind a building it seamlessly goes to wireframe as to not block the view. I can pull out the camera and rotate it to see the building from every angle! The open buildings are easy to move into through. Fantastic! My one criticism with buildings, how about some more loot drops sprinkled the and tucked into map so players have a real incentive to explore?
3. Warband Skills: A real improvement on the tabletop game! Leveling up your warband is so cool. It is a lot of fun to customize and develop your warband creating warriors who specialize in different weapons and roles. I love it, leveling is the single most addicting aspect of the game. When I get a great skill I can't wait to take my warband onto the battlefield to test it out. This is such a big change from the board game but damn is it a nice change. I just wish there was more experience to be had especially for higher level characters.
4. Ease of Play: Everything about this game is fun. Creating and managing your warband is easy, moving around on the battlefield is intuitive, and combat is simple and fast-paced. Having the system take care of all the heavy lifting of running the warband leaves the player free to focus on the best parts: maneuvering warriors, using tactics to outfight your enemy, choosing the gear to fight with = and leveling up after a win.
Outfitting a warband is also easy but took some getting used to. It was a little upsetting that my warriors couldn't carry around an arsenal of a dozen weapons, but honestly the trade off for weapon management and ease of equipping your warband more than makes up for it. Let me just say the gear is awesome! Having different stat increases for different types of armor, is such a COOL idea, it makes the armor varied and interesting. Great job!
5. The Cajones: Turning GW's most beloved table-top into a mobile game is a ballsy decision. No matter how good you do there are going to be many gamers who complain that it too different from the original game. So my hats off to Legendary for rolling the dice and making their own version. I am former Mordheim table topper and GW employee and while I love the original game, Games Workshop abandoned Mordheim with a lot of meat still on the bone. Thankfully Legendary picked up the ball and made their own version, using the best elements of the original while adding their own genius is truly incredible!
------------
There is a learning curve, when I first starting playing MWS I was concerned about some of the changes kike limited size of the warbands. What I realized after playing a dozen games is that smaller battles makes for more rapid and addicting game play! The game is simple and it succeeds at the most important ingredient, THE GAME IS FUN!!