List: Unit switch out Underground storage. New building Unit buildable with extremely enduring armor. Storage for at least 5 or more wreckages and or units. KEY: THE PROGRAMMED ABILITY TO UNLOCK A NEW UNITs WITH OUT HAVING SPACE OR REQUIREMENT OF BUILDING IT FIRST! AI dedicated open tree fields Bases, for truck apc/inf unit forces only play, with fair cost payout assessor like in the early starter days. Early Days: "tm" speed play value "temp Rank De-grader" By force type n values. --- P.S. DO Clean, Edit, Language Refine word refine & move and re-post; as your Moderator skills and powers see fit. Writing ledge-able forms is impossible for me. Ramble: The reasons used to make a list. WHY do i have to build a unit from scratch to unlock it? For I have acquired & payed for units upgrades where scrapping (and sometimes upgrades lost because of no base model unlocked!!!) them would be wastefully costly to my needed force CFG Where i have/HAD many "free" chassis well below the new unit prices. CAN you guys Make a Wreckage storage & live unit switch out, underground Vault shelter for' say 5-6 units, so Raider dedicated players can keep playing the game UN-interupted and defenders can configure against repeat raiders refining their forces knowing Live attacks are incoming, again. X: Changeable Spare forces for unit types & number of units configurations! A Massively Armored building to STORE live units & Wreckage - like artillery and helos, so as not vulnerable to tank, helo and artillery map fire, for people will blast anything/everything of value. Lost many hard fought early tank & helo's wreckage earned from suicide raids doto the map vulnerability's of scorched earth raiders. I truck/APC "Acquired" the mammoth tank when the monsters first appeared by despite of excessive risks encountered my truck fleet & kept my will to compete. Changeable Spare forces for number of units configurations! Example: I Had a 641V/54L Enemy who kept changing his force, From inf /apcs n tanks to 4 raids later, 2 artillery 3 helo 4 tanks and 1 apc (art mover) While i was Dead-locked into 4 apcs 3 tanks & 1 helo despite having 5 helo wrechages & 2 wrecked tanks and a spare wrecked artillery piece, Note: i can not yet replace apc's+ but had many "spare" chassis and 5x their unlock resources. ALL tanks & helo's very Hard Fought for with mere stolen mixed upgraded apc's (many raid salvaged tanks/apc's lost acquiring) broke even or worse many times. I'M not alone in totally losing the will-to-raid/play AT & after overseer level. Until I'm allowed to actually Replace my losses with out destroying acquired chassis, I WILL NOT RAID! This has taken far past 2 months of dedicated every 4-6 hour check-ins thru the nights and excluding any raiding doto repair costs (I payed for credits to speed repair). Play Value: I Wish i could downgrade my rank or BY Force Type & unit value - vs bases type/level, To enjoy the early truck/apc mixed raiding days, where play value had at least 1 raid every hour and each base was a joy! with out fortress built scorched walls. To many dead player's base fortresses, where we stop playing doto resource deadlock, repair time, negative incomes on successful raid & overkill Egg cracking, a great game entertainment value breaker. AI Bases of desirable configurations? I'll eat the repair costs but @ or less then 1.5k-2k from a harvester kill + map scraping doesn't make book here.