I've a repeating problem with unwinnable games, no, I'm not referring to opposing warbands but other factors. 1) Deployment of friendly warband members within charging range of the enemy. Having a guy wiped out or stranded immediately is not fun or challenging, it's plain annoying. 2) Shard deployment on Collect the Shard scenario. This is my biggest bugbear and it swings both ways whether I'm the lucky or unlucky one. Games that end in turn one or two aren't remotely fun to play. I'm referring to when all the shards to be collected are deployed in or just outside one warbands deployment zone. If you're the wrong side, there's no way you can make it across the map to snag even one shard and thats even taking the decidedly dodgy AI into consideration. Surely having the shards deployed in the central 3rd of the map couldn't be too much to ask.