How so? Marienburgers have 300 gold to spend upon creation (instead of 200). This means more Henchmen (good clones, hopefully) with better gear. I usually spend the first skill points in Initiative, Sprint, Hide in Shadows. Hidden Marksmen that attack twice in melee, thanks to Alpha Strike, is quite strong (they should have dealt damage at range before the enemy forces melee combat). Then, I focus in ranged skills and Ambush.